City: Bǟ Tyod Hadfow

Bǟ Tyod Hadfow

Bǟ Tyod Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVlekëkvluz Diocese
Sub ProvenceZe̜vro̠ǟ Parish
RegionFiremoss Woods
Founded1441
Community LeaderLord Thilioril
Area30 km2 (12 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation4602 m (15098 ft)
Average Yearly Precipitation130 cm/y (51 in/y)
Population7164
Population Density238 people per km2 (597 people per mi2)
Town AuraCharm
Naming
Native nameBǟ Tyod Hadfow
Pronunciation/baː/ /tjod/
Direct Translation[small; little] [sex]
Translation[Not Yet Translated]

Bǟ Tyod Hadfow (/baː/ /tjod/ [small; little] [sex]) is a subtropical City located in Ze̜vro̠ǟ Parish, Vlekëkvluz Diocese, within the Irus.

The name Bǟ Tyod Hadfow is derived from the Goblin language, as Bǟ Tyod Hadfow was founded by Broder, who was culturaly Wood Elf.

Climate

Bǟ Tyod Hadfow has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Bǟ Tyod Hadfow receives an average of 130 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Bǟ Tyod Hadfow covers an area of nearly 30 km2 (12 mi2), and an average elevation of 4602 m (15098 ft) above sea level.

Overview

Bǟ Tyod Hadfow was founded durring the early 15th century in spring of the year 1441, by Broder. The establishment of Bǟ Tyod Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Broder struck deals with nearby nations and communities to establish Bǟ Tyod Hadfow as a prison colony.

Bǟ Tyod Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Bǟ Tyod Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bǟ Tyod Hadfow is buildings are arranged within a network of crampt packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Bǟ Tyod Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Bǟ Tyod Hadfow's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Before you’ve even set foot into the heart of Bǟ Tyod Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Bǟ Tyod Hadfow.

Civic Infrastructure

Bǟ Tyod Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bǟ Tyod Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bǟ Tyod Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bǟ Tyod Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bǟ Tyod Hadfow's parks.

Bǟ Tyod Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bǟ Tyod Hadfow.

Bǟ Tyod Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bǟ Tyod Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bǟ Tyod Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bǟ Tyod Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bǟ Tyod Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bǟ Tyod Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bǟ Tyod Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bǟ Tyod Hadfow's public wards, blessings, and other arcane systems.

Bǟ Tyod Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Bǟ Tyod Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bǟ Tyod Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bǟ Tyod Hadfow's natural decorations nor waterways.

Bǟ Tyod Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bǟ Tyod Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bǟ Tyod Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Bǟ Tyod Hadfow has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Bǟ Tyod Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Bǟ Tyod Hadfow there are unidentifiable people in the fog, but it seems to be okay.

The Spider Swarm, Scarlet near Bǟ Tyod Hadfow are known to be quite timid.

Bǟ Tyod Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Truename Magic energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 14
  • Farmers: 19
  • Farm Laborer: 35
  • Hunters: 21
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 17
  • Shepherds: 17
    • Farmland: 28727 m2
    • Cattle and Similar Creatures: 1791
    • Poultry: 21492
    • Swine: 1432
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 716

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 16
  • Candlemakers: 27
  • Carpenters: 20
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 53
  • Furriers: 4
  • Glassworkers: 25
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 26
  • Tailors: 38
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 10
  • Weavers: 22
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 16
  • Chandlers: 18
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 32
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 31
  • Coachmen: 10
  • Cooks: 32
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 26
  • Healers: 20
  • Housekeepers: 22
  • Housemaids: 39
  • House Stewards: 20
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 27
  • Nursery Maids: 13
  • Pastrycooks: 27
  • Restaurateur: 28
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 15
  • Long Haul Couriers: 17
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 15
  • Miners: 14
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 20
  • Sugar Refiners: 4
  • Tosher: 10
  • Warehousemen: 23
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 19

Skilled Laborers

  • Accountants: 8
  • Alchemist: 11
  • Clerk: 13
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 79
  • Monks, Monastic: 21
  • Monks, Civic: 21
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 31
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 25

Cottage Industries

  • Brewers: 19
  • Comfort Services: 26
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 27
  • Needleworkers: 24
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 11
  • Seamsters: 35
  • Spinners: 19
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 25
  • Writers: 24

Produce Industries

  • Butter Churners: 24
  • Canners: 21
  • Cheesmakers: 24
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 17

2637 of Bǟ Tyod Hadfow's population work within a Foundational Occupation.

4098 of Bǟ Tyod Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 429 (6%) are noncontributers.

Points of Interest

Bǟ Tyod Hadfow is known for its unusual rock formations.

POI

History

The the a codex of Transmutation, an a codex imbued with great amounts of Transmutation energies was created in Äyokhu Nulf Ÿhkphÿh by in time immemorial, reportedly some time during the late 2nd century.

History